I'm a vibrant Boston-based Concept Artist passionate about stylized, colorful art. I have 3+ years of professional experience working for various game studios creating concept art across all disciplines, with a specialization and focus in character, prop, & vfx design. I enjoy collaborating closely together with passionate people and am always pushing for more workplace diversity. My optimism and excitement, on top of my unquenchable desire to learn, improve, and share my craft is an invaluable asset to any team I am a part of. I love to world-build and be a part of games that are meaningful, innovative, and lush with lore. MMOs and RPGs forever have a soft spot in my heart.
Full-time concept art job, creating avatar cosmetics, and other needs for the hyper-stylized and adorable social game, Rec Room!
Working part-time, collaboratively and efficiently with the team at Wild Blue Studios on a new client project, while maintaining clear communication for a smooth concept cycle. Successfully staying reactive and flexible to client feedback and weekly concept goals.
Developing concepts & marketing illustrations for new set of figurines to be announced soon. Working collaboratively with senior 3D character artist and art lead to create an enticing, diverse, high quality product.
Worked with art outsource managers to concept hero skins for playable characters in SMITE, adhering successfully to a tight timeline and art style.
Created character cosmetic concepts for a new IP collaboratively with Art Director. Adapted successfully to environment and NPC concept work including props, interior design, and paint-overs.
Consistently & effectively communicating with studio head and art lead to successfully create 2D animations & illustrations for branding, promotional material, and game assets on new and existing IPs.
Currently world-building for a new IP, ideating on characters, architecture, culture, flora/fauna, and other essential elements of a well-rounded game setting.