Deadboy

Cover Art w/ Lexie Zarow – Lexie set up the composition/sketch and I took it to final render!

Cover Art w/ Lexie Zarow – Lexie set up the composition/sketch and I took it to final render!

Standing Banner Art w/ Lexie Zarow & Andre de Oliviera – Lexie blocked in the characters and I set up the lighting and effects. Andre contributed to finishing touches.

Standing Banner Art w/ Lexie Zarow & Andre de Oliviera – Lexie blocked in the characters and I set up the lighting and effects. Andre contributed to finishing touches.

In-game Screenshot #1 – Desert where Deadboy wakes up to find himself in 'The Middle' that he needs to journey through to find himself back in the land of the living.

In-game Screenshot #1 – Desert where Deadboy wakes up to find himself in 'The Middle' that he needs to journey through to find himself back in the land of the living.

In-game Screenshot #2 – Sewer area where Deadboy first encounters Drowned Girl.

In-game Screenshot #2 – Sewer area where Deadboy first encounters Drowned Girl.

In-game Screenshot #3 – Suburbian area where the player meets Squishboy.

In-game Screenshot #3 – Suburbian area where the player meets Squishboy.

In-game Screenshot #4 – Tunnels that Squishboy can access which reveals his backstory and untimely demise (teddy bear, books, paper, blood, etc)

In-game Screenshot #4 – Tunnels that Squishboy can access which reveals his backstory and untimely demise (teddy bear, books, paper, blood, etc)

Character concepts

Character concepts

Concept art created for starting area (desert)

Concept art created for starting area (desert)

Concept art created for fiery forest area level.

Concept art created for fiery forest area level.

Concept art created for a flowery forest area. This direction was too beautiful and didn't fit well with the darker theme so it was scrapped.

Concept art created for a flowery forest area. This direction was too beautiful and didn't fit well with the darker theme so it was scrapped.

Early Art Direction Test

Early Art Direction Test

Early Art Direction Test #2

Early Art Direction Test #2

Deadboy Early Development Demo

Logo ideations/exploration.

Logo ideations/exploration.

Deadboy

*** BEST ART at MassDIGI Game Challenge 2019 ***

This is my Capstone game about a boy teetering on the edge of life and death, who makes his way through the Middle, dealing with the five stages of grief. It's a somewhat spooky, yet fantastical 2D puzzle platformer and we're hoping to release a shortened version of the game at the end of 2019 on Steam and other platforms due to many of us graduating and starting our careers! We are currently finishing up the shortened game, and I'll be updating this as soon as we're finished! I've been working on concept art & game level assets, polish for characters, logo/branding, and a little bit of animation.

Ryan Maloney – Producer
Rachel Ellis – Level Designer & Narrative Lead
Isaac Shutz – Sound Designer
Alex Zilbersher – Lead Programmer & Technical Artist
Chris Juchem – Programmer
Lexie Zarow – Lead & Character Artist
Andre de Oliveira – Animator
Devin Yang – Level & Marketing Artist